The attack mostly failed to achieve its objectives in the face of determined Austro-Hungarian resistance and counter-attacks. Their commander, Luigi Cadorna, followed a familiar playbook to the early attacks by Western Front commanders, launching a large-scale infantry assault without adequate artillery support once the initial barrage was done. However, the Italian numerical superiority would not be enough. The Italians also had 200 artillery pieces - though many were old or obsolete - which put down an intense but short barrage leading up to the attack. There were around 225,000 Italian Army soldiers massed to assault the positions of 115,000 Austro-Hungarian troops, who were dug-in on high ground along the Isonzo river (also known as the Soča river). Italy had declared war on Austria-Hungary on May 23, about a month before the battle began on June 23. The First Battle of the Isonzo106 years ago today, the First Battle of the Isonzo was raging. We hope our new Offensive game mode will give players more respect for the incredible feats achieved by soldiers on both sides in these enormous battles. We were drawn in by the fascinating challenges of conducting Alpine warfare with WW1 technology, as well as the sheer variety of different battlefields - everything from the mountains to colorful Italian towns and hard-fought river crossings. The amazing landscapes of northern Italy provide a wide range of battlefields with a lot of variety to them - fighting uphill to assault a bunker in the side of a mountain is very different to battling through ruined towns or attempting to cross a river under fire, all of which will be part of Isonzo. This means that you don’t get the deep, intricate trench networks of the Western Front, and the back and forth attack-counterattack between trench lines. Look at the work going into moving this gun - and it’s not even a particularly large one! Firstly, on the Alpine Front (other than the caporetto breakthrough) there wasn’t a lot of space for massive maneuvering, so anything like the Maneuver mode from Tannenberg wouldn’t make sense. Where Verdun and Tannenberg feature battles where both sides attack and defend, for Isonzo we decided that it made more sense to create a game mode where there is one attacking team with multiple objectives to take. During our developer playtests this has caused some very tense moments! ![]() If the attacker's reinforcement tickets run out but they are in the process of capturing or a dynamite destruction objective is counting down, overtime is triggered: both sides frantically try to win the battle, everything hinging on the active objective. The Attackers get a fixed number of reinforcement tickets at the start of each sector that is replenished once they have captured all their current objectives, to allow them to renew their attack on the next sector. ![]() Defensive engineers can repair gaps in the barbed wire defences, construct additional heavy machine gun nests or add other defensive measures. If the attackers capture a line of defences, there’s a pause in the fighting before the next sector opens up, giving both attackers and defenders a chance to reorganize and prepare for the next onslaught. Of course you also have to bear in mind that if you take the capture points first, the defenders will naturally concentrate around the demolition objectives - maybe it’s smarter to try for the demolitions earlier? We’re curious what strategies players will come up with!Īn artillery piece is demolished in a victory for the attackers. Permanently destroy difficult demolition objectives, or the more exposed capture points which offer a new spawning location, but are vulnerable to counterattack. This leads to some interesting strategic decisions for the attackers about which objective to attack first. Objective capture points can however be re-captured by defenders, unlike demolition objectives, and can be spawned on by the attackers if captured. This will follow similar rules to what we have done in Tannenberg, where the more people are in a capzone, the faster the capture will go. A forward post, established by the attackers.Īnother objective type is capture points, which will have to be conquered by the attackers using sheer weight of numbers and a firm presence.
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